The "Against the Wall" is a Wandering Tale in Where Winds Meet located at the South Wansheng Town boundary stone. Start by interacting with the kids facing the wall just behind the stone. Then head inside the school to speak with Ke Daibiao, use Celestial Seize outside to take the Blank Homework from Xiang Demei, and return it to Ke Daibiao to complete the tale.

Screenshot by: NerdsChalk

Where to start the Against the Wall wandering tale

Head to the South Wansheng Town boundary stone. Interact with the kids facing the wall just behind the boundary stone to start this Wandering Tale.

How to complete Against the Wall wandering tale

Follow the steps below to complete this Wandering Tale:

Step 1

After reaching the marked location, talk to the kids facing the wall to begin the tale.

Screenshot by: NerdsChalk
Step 2

Head inside the school and speak with Ke Daibiao to receive the next clue.

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Screen recording by: NerdsChalk

Step 3

Go outside and use Celestial Seize to take the Blank Homework from Xiang Demei among the kids facing the wall.

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Screen recording by: NerdsChalk

Step 4

Return to the school and hand the Blank Homework to Ke Daibiao to complete this Wandering Tale.

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Screen recording by: NerdsChalk

Rewards from Against the Wall tale

  • Echo Jade: x20
  • Kaifeng Exploration: x10
  • Character EXP: x1500
  • Coins: x1500

What Wandering Tales mean in Where Winds Meet

Wandering tales are usually hidden or unmarked on your main map — you often need to discover them by exploring the world, listening to NPCs, or triggering events.

They reward exploration currency (like Exploration points)Echo JadeCoins, and EXP, making them worthwhile for leveling and progress.

Some are simple fetch-quests, others involve puzzles, stealth, or mini-games — this variety makes them fun side activities or breaks from the main storyline.

How do Wandering Tales work

Wandering Tales are collectible lore encounters scattered across the WWM open world. They act like micro-story quests that reward exploration rather than combat or progression gates. When you approach a Wandering Tale trigger, the UI shows a prompt (often after interacting with an object, spirit trace, inscription, abandoned gear, or scenic memory point). Activating it plays out a short narrative sequence—through text, voiced lines, or visual flashbacks—revealing hidden history about regions, sects, or forgotten figures.

Typical wandering tales progression
  • Find a trigger in the world.
  • Interact to activate the tale.
  • Watch/read the short story sequence.
  • Collect rewards instantly.
  • Entry saves to your Tales Codex/Archive.
  • Some unlock exploration or NPC branches.
  • Completion boosts exploration progress.

We hope this Against the Wall walkthrough was informative and helped you progress without confusion. If you’d like to share ideas, experiences, or any doubts, the comments section is open. We review comments regularly and respond to ensure you receive timely support whenever required.